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"Tom Bates" <tho### [at] shawca> wrote :
>
> Bill, what kind of macros are these?
>
> Do they actually do the rotations, like this:
>
> #macro zxy(pz,px,py)
> rotate pz*z
> rotate px*x
> rotate py*y
> #end
>
> object { MyObject
> zxy(30,45,-60)
> }
Yes, almost exactly this. But I do it
#macro zxy(ZEE, EKS, WHY)
rotate z*ZEE
rotate< EKS, WHY, 0>
#end
...which has the same effect.
> Or, do they create a vector that can be used for the correct rotation,
like
> this:
>
> #macro zxy(pz,px,py)
> #local rx = ????;
> #local ry = ????;
> #local rz = ????;
> // I don't know what goes here, I'm working on it.
> <rx,ry,rz>
> #end
>
> object { MyObject
> rotate zxy(30,45,-60)
> }
>
> Obviously, the first one is easier to do, but the second one is what I'm
> trying to figure out.
>
> Do you have some help for me?
Er... no... not off the top of my head, but I can see some benefit to
that though. You can predefine rotations and then change them.
#if (INT < VAR)
#declare ROT = <30, 40, 50>;
#else
#declare ROT = zxy(30, 60, 90)
#end
object { OBJ rotate ROT }
I'll think about it and get back to you.
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